Reduced retained upward momentum when levitation ends.Levitation now consumes 55% of mana per second (previously 80%).Levitation now consumes a minimum amount of mana (~35%), even if the jump button is released early.Maximum levitation height has been reduced by ~30%.Levitation upward movement speed is now fixed and is ~40% slower than the previous maximum upward speed.This makes level design and build choices more impactful. Verticality is now more dependent on your build choices, rather than a default option shared by everyone. Too often levitation had no tradeoffs to it, so we're placing a few restrictions in place but also increasing its responsiveness. With the inclusion of Dodge, we also want to limit the amount of extreme verticality in Spellbreak. Finally, the dodge animation can be interrupted by levitation 0.35s after start.The dodge itself can be interrupted by spell or sorcery casts or by using a rune.Levitation can also be interrupted by dodge.Mana recharge and spell cast animations can be interrupted by dodge.Players receive a movement speed penalty for 0.5s after dodge completes.There's a minimum delay of 1.5s between each dodge.For 0.3s after a dodge, a player's maximum speed is reduced by 33% and their air friction is increased by 700%.Dodge is always on the X/Y plane, there's no vertical dodging.To make room for Dodge, the Crouch behavior has been removed.On controllers, it's by pressing the right thumb stick. Dodge, by default on PC, is the Control key.Dodges triggered from the ground add a small vertical impulse to the character, a little “hop.”.
Dodges triggered from the ground propel the character slightly further than midair dodges.If there's no movement, the character will dodge forward.When Dodge is activated, the character will quickly move in the current movement direction.It's a short-range burst of speed that allows players to, well, dodge incoming attacks or as a way to quickly reposition themselves for an advantage. Players have traditionally asked for some sort of built-in skill-based movement option outside of Runes, so we're introducing a new Dodge mechanic. We've got some big changes to movement and a number of asked for features coming your way, along with a bunch of bug fixes and general improvements. Chapter 3: The Wardens Launches on July 22, 2021!